This is really the start of a number of posts that I have been meaning to put together for a while now. These are centred around how to rapidly build prototypes. It’s a technique that I use on a regular basis both for WPF and for Silverlight. In order for me to get across [...]
In this post I thought that it would be interesting to share some of my thoughts that I have been having recently around Resource Dictionaries (RD) and how they are structured. It is very easy to just put everything into your generic.Xaml or even into your app.Xaml files and let the designer run away with [...]
Design time data can be used to provide contextual data for your sketches and prototypes when demonstrating these ideas to your clients. I want to highlight some of the areas that I am leveraging today that have helped to speed up the process of creating prototypes and my interaction with User Experience and Visual designers. [...]
With the introduction of design time data support in Blend I thought that I would try and take advantage of using design time data and MVVM. For a while now I have been using Ninject, with a Service Locator Pattern to provide the ability to build WPF and Silverlight apps in an MVVM pattern where [...]